The team behind DEAL have been hard at work crafting & testing the game for the last 3 years. They’re proud to announce that they’ve finally completed the game and have sent it off to the editor.
Based on what I’ve seen, this is going to be the next big entry into the world of strategy based tabletop gaming. The team has brought DEAL along with them to every festival and convention that they’ve had an opportunity to attend, they’ve received great feedback from those that have had a chance to play.
DEAL is a strategic board game in which criminal organizations clash over the control of drug trafficking in America. DEAL uses a map divided into territories where players move their troops. There are different kinds of territories: in the south you find the producer territories, and in the north, the consumer territories.
During each turn, a player will produce dope pieces on the producer territories he or she controls. The dope pieces will then have to be transported to a consumer territory, via land or sea. Finally, when a dope piece arrives to its destination, it will be sold for a large amount of cash!
It will be difficult for a player to control both a producer territory AND a consumer territory. For this reason, players will have to deal their dope to other players who will then take care of the distribution. That is the heart of DEAL: players have to negotiate, fix prices, establish distribution networks, trust each other and, finally, backstab each other for the sake of more profit!
In order to be declared the winner, or perhaps the drug kingpin, you need to accumulate 10 respect points. For this to happen, the player will have to control key territories, complete the objectives listed on his or her profile card and try to eliminate his or her target among the enemy bosses!
Although the rules are simple and intuitive, DEAL is full of tactical opportunities. Players can traffic weapon cards, like the special clan weapons, intimidate, lend or even steal dope pieces! There is no limit to the things players can negotiate and scheme. DEAL is a great game to make enemies!
Each player will represent one of the 6 gangs that are vying for total control over the drug trade, each will have their own troops at their command.
- Soldiers are plentiful and easy to recruit.
- Lieutenants are more dangerous and faster, but they are also more expensive and come in a limited number.
- The Boss represents the player. A player is eliminated when his or her boss is killed. You’ll need to protect the boss at all cost.
When the troops of two players meet on a territory, combat is declared! To determine the winner, players will have to use weapon cards. Among them you can find an array of ballistics; from banana peels to rocket launchers! To defeat the adversary, one must have a good hand but must also possess enough troops to use the more powerful weapons and be able to withstand casualties.
There’s another critical factor that needs to be taken into account, it isn’t just your troops and weapons that will determine the course of the game. The Event cards alter the pace of the game by bringing about unforeseen developments.
- World events are political episodes or natural disasters that can disrupt the flow of the game, such as an Interpol operation or a cyclone.
- Clan events are advantageous cards which players can hold onto and use at the most opportune time!
DEAL is a board game about illegal drug trade and gang wars. Like a lot of books, movies and TV shows on the topic, DEAL is not promoting drugs nor the people or organizations, which sell it; similar in fashion to the strategic game Risk©, which does not promote war. Like many fiction works, this game offers a playful and satirical critic of this subject.