Hover: Revolt of Gamers, is an arcade free running / parkour game that takes place in an epic futuristic alien city. After a very successful Kickstarter campaign, Fusty Game is preparing to launch Early Access on April 6th. The development team is determined to provide the community with an incredibly engaging experience, they’re looking to grow the game through your experience & feedback. Even though I’m not entirely certain what the complete game experience will entail, it looks incredibly fun to play…
You can join your friends online at any time and progress throughout the adventure in their company, wether you are cooperating or working against them. Participate in races created in real time by the community as well.
Wherever you are and what you are doing in the city, running around or in the middle of a mission, it’ll be possible to connect to a server, instantly switching to multiplayer.
Why Early Access?
“As some of you may know, we already realeased a private Alpha for our Kickstarter backers at the end of december 2014. We got excellent feedback from them, and they shared a lot their experiences with us to help improve our game. That helped us a lot in the development.
Now, we want to take the necessary time to keep doing a great game, we don’t want to hurry and botch our game. Setting an Early Access on Steam is a good way to fund many new aspects of the development and enhancement, keeping close a larger community to listen to their feedback while the development evolve.”
Approximately how long will this game be in Early Access?
“We can’t give an exact date because we want to do an awesome game above all. However we expect to have finished it in spring 2016, but can’t make any promises. If the game needs more time we will spend more time on its development. We don’t want to realease it half-finished or buggy”
How is the full version planned to differ from the Early Access version?
“We’ll expand the content and improve the game throughout development, features will also be refined and adjusted based on players feedback.
We plan to have:
- Performance improvements,
- More playable characters,
- More environments and dungeons (specific mission zones),
- More missions modes,
- More back story,
- More musics and sounds,
- A complete and rich mission editor for players.”
What is the current state of the Early Access version?
“- We set a tutorial to help you handle the controls (run, jump, grind, wall jump, handle, scan a swith to open a door or acitivate a mission, squat, carry a gameball and throw it on a target, rewind at a previous position)
– The map is a large and vertically height city,
– Many missions are already available (races, gameball matchs, postman missions)
– A mission editor is available for the players that allow them to share their missions on line.
– You can play as well on line and off line. there is no difference between these two modes except you can meet people in game or not.
– Online missions are the same as offline ones but can be played with/against other people.
– There are 4 playable characters with swap color and height change possibility,
– They can improve their speed, jump, force, and energy with XP points earned with missions.
– Cameras will send you secuboxes after you when you are carrying a gameball to get it back, or will deploy holographic barriers to obstruct your way.
– 60 hidden game girls all around the city,
– Sabotage the Great Administrator’s propaganda by deactivating the anti-video game holograms you will see in the city.
– The Gamer Resistance put some holographic items in the city. These items will above all guide the beginners to roam into the city and take some risks, offering some xp points.
– The scanner will help you to locate missions or players around you. It also indicates the cameras and the anti-video game holographic propaganda.
– You can also use the scanner to get informations about the story of the city while scanning some elements (poster, environment objects, holograms…)”
Will the game be priced differently during and after Early Access?
“The Early Access is less expensive than the finished game, the price will not change during the Early Access.”
How are you planning on involving the Community in your development process?
“We really pay attention to all the comments/feedback/walkthrough videos concerning our game. We want to listen to our community. Then, people can share their in game experience, their feedback, or their fan art on our forum with us and other Hover:RoG players, but also with people who are just curious about the game. As you know, we are developers. But we are above all players! And we share many of your wishes. It’s important for us to be sure our community and us want the same game.”