Ready for some old-school fun? Barnyard Intelligence and Midnight City announced today that the first ever successfully funded video game on Kickstarter, High Strangeness, is now available on PC and the WiiU system.
“As anyone who helped make us the first game funded on Kickstarter knows and can appreciate, it’s been quite a journey for us and for High Strangeness,” said Ben Shostak, Lead Developer and Director of Barnyard Intelligence. “But that journey is nothing compared to the journey gamers will take when they boot up High Strangeness – it’s a wonderfully nostalgic jaunt back through the classic 8 and 16-bit eras in gaming, complete with lots of humor and surprises along the way. We had a blast developing it, and we hope players have a blast playing through it.”
This scene toward the beginning of High Strangeness will no doubt look familiar to any gamer who’s played such classics as Chrono Trigger, Star Tropics, or Legend of Zelda: A Link to the Past.
High Strangeness is the first of its kind – a deftly blended hybrid of 8 and 16-bit games, referred to as a 12-bit adventure. Drawing inspiration from the timeless RPG and adventure classics that hailed from both generations, High Strangeness players take on the role of Boyd, who along with his trusty yet sarcastic feline friend, traverses between two worlds in order to solve a multi-layered and crazy mystery that draws its insanity from games of old. The ability to switch between the 8 and 16-bit worlds at will adds a unique wrinkle to the game and allows players to solve puzzles and figure out the secrets of the High Strangeness realm.