Last week Rocksteady Studios unveiled their new show Arkham Insider, their first episode featured a shot by shot breakdown of the “All Who Follow You” trailer. At the end of episode they answered 5 questions that had been submitted by the community.
The first question out of the gate was, “Can you take out tanks without using the Batmobile?” Utilizing Batman’s Disruptor, you can do exactly that.
However you might be wondering what else you can do with it, well… here are the answers to that very line of thinking.
The Disruptor has three charges per engagement, requiring Batman to carefully select how best to use each charge in order to compliment his plan of attack. The core abilities at Batman’s disposal out of the box are:
- Jamming enemies weapons when they attempt to fire at Batman
- Exploding enemy weapons (by using two charges on the same weapon)
- Rigging weapon crates to shock enemies who try to arm themselves
- Tagging vehicles with tracking devices for Batmobile pursuits
Expanding Batman’s Tactical Options
The Disruptor provides Batman with greater tactical flexibility in any engagement before it even begins. Before combat, the Disruptor can be used to jam the weapons of an opponent, buying Batman precious time to gain the advantage and land the first attack. In Predator scenarios, the Disruptor can be employed to target various enemy devices by rendering them inactive, or even turning them against their owners.
Additionally, the Disruptor is equipped with a long range scope, allowing Batman to survey and set up control of the situation from the rooftops of Gotham City with pinpoint accuracy.
The Disruptor has an extensive selection of upgrades to choose from – each providing their own unique advantage to Batman.
For example, the ‘additional charge’ upgrade provides more simultaneous options for each engagement, allowing additional greater situational control over the devices and weapons that could become an obstacle.
Alternatively, a high level upgrade is available to Batman allowing him to hack and disrupt the turret of the Arkham Knight’s Drone Tanks. This creates the opportunity for Batman to draw the Drones attention on foot, only for its turret to backfire and self-destruct when it attempts to fire.