Through The Woods, Tense Psychological Horror That Lies In Norwegian Mythology

through the woods

Back in March I shared my excitement for Through The Woods, an upcoming psychological horror game based on Norwegian mythology, art, and elements of Japanese horror games. Antagonist has recently revealed a few key elements regarding the story, gameplay, the wealth of talent behind the scenes, and a new trailer…

Starting with what we already know…

Set on the coast of Norway, Through the Woods tells the story of the extremes a mother would go to in order to save her child.  The narrative begins with the mother, Karen, who is being interrogated regarding the mysterious disappearance of her son. Gameplay starts as she recounts the terrible events surrounding this tragedy.

Equipped with only a flashlight, players must help Karen navigate immersive and foreboding woods, decrepit cabins and pitch-black caverns while simultaneously avoiding grotesque mythological abominations as they lead her through the awful recounting of events.

“Growing up in Norway, our parents frequently told us fables about horrifying atrocities that lived in the woods and preyed on children; not the watered down fairytales Hollywood provides kids today,” Anders Hillestad, producer, Antagonist, explains.  “Through the Woods will deliver a terrifying experience, making players fear for Karen and all that she holds dear.”

Listening is key to surviving this perilous journey, as often times what dangers lurk in the shadows are attracted to the protagonist’s flashlight.  When the flashlight is off, the volume in the game increases and the direction from which the sound originates becomes more readily apparent. Through the Woods also employs dynamic narration, so the conversation between the interrogator and mother will change based upon the player’s actions.
As audio is essential to the story telling, Antagonist has recruited a world class sound team whose resumes cite voice-acting on Telltale Games’ Walking Dead series and two Official U.K. Top 40 singles.  Antagonist is also collaborating with Funcom, developer of The Secret World and Age of Conan, to record motion-capture for multiple characters.

Inspired by classic Norwegian mythology and art in addition to Japanese horror games; Antagonist draws heavily from the dark folklore and paintings they grew up with as children and their favorite videogame genre.

Antagonist will deliver constant tension and dread that lingers for hours with Through the Woods. This third-person psychological horror game will be available for Windows, Mac and Linux in Q1 2016.


Antagonist has just started their Kickstarter campaign for Through The Woods, show your support for what will be a new entry in horror gaming.

2 thoughts on “Through The Woods, Tense Psychological Horror That Lies In Norwegian Mythology”

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