Tokyo Dark, Square Enix Collective Title On Kickstarter

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Deep under Tokyo’s streets there exists a hidden door – and anybody who goes through the door is gone forever. That’s the urban legend at the heart of Tokyo Dark’s narrative adventure.

Guide Detective It ō as she tries to find her missing partner, and make meaningful choices along the way which will shape the way your story unfolds in this side-scrolling RPG, influenced by a mix of Japanese anime and Western point-and-click adventures.

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Tokyo Dark is the latest indie project to be supported through crowdfunding via the Square Enix Collective platform, and comes after a series of four successfully-funded games (Moon Hunters, Black The Fall, Goetia, Halcyon 6: Starbase Commander).

Working with the Square Enix Collective has been a fantastic opportunity for us,” said Cherrymochi creative director Jon Williams. “We’ve found that Square Enix’s community really share our passion for interesting characters with original stories to tell, so we’re looking forward to introducing detective Itō to a wide audience and shining a light on what she finds in the shadows of Tokyo.” 

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Tokyo Dark has been one of the most eagerly-anticipated and well-supported projects to feature on the Collective platform to-date, so I’m really pleased we’re working with the Cherrymochi team to help make this game a reality,” added Collective creator and project lead, Phil Elliott.

Tokyo Dark will be funded with an initial target of CAD 40,000, with stretch goals planned to add extra content and features to the game.

The Cherrymochi team (like all developers supported through crowdfunding by Square Enix), passed the Collective Team Assessment process last week; this means that we have examined the capabilities of the team and believe they possess the expertise and tools needed to create the game they are describing.

Square Enix Collective is a platform that aims to help independent developers find an audience for their projects, by enabling them to tap into our community and media resources. Projects which gamers support through the initial Feedback phase may be offered continued support through crowdfunding too; but developers are free to choose whether to accept, and always retain IP and complete creative control over their projects.

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