Imagine a not-too-distant future where genetic engineering has become the norm, ‘wetware’ wires people directly to the web, an addictive online service named Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city. This questionable future is closer than you think in Technobabylon, a cyberpunk point & click adventure.
Technobabylon has three playable characters: CEL agents Charlie Regis and Max Lao, investigating a serial Mindjacker who’s tapping into people’s neural wiring and leaving them dead, and agoraphobic net addict Latha Sesame, who might be the Mindjacker’s next target. When Charlie’s past comes back to haunt him, he and his partner find themselves on opposite sides of the law with Latha’s fate in the crossfire. Set in 2087 but evocative of a game made in 1987, Technobabylon mixes future and past with its immersive cyberpunk world, traditional point & click gameplay, old-school pixel art graphics by Ben Chandler (The Blackwell Epiphany,Charnel House Trilogy), professional voice acting, and atmospheric soundtrack by Nathan Allen Pinard (Gemini Rue, Oxhorn Brand Movies).
Technobabylon started out as a series of freeware episodes by indie developer James Dearden (Technocrat Games). With help from adventure game specialists Wadjet Eye Games, the story and gameplay have been refined for this commercial release. “From its beginnings as a practice project, to episodes, to a full-length game, Technobabylon has finally evolved into what I always imagined it could be, thanks to the support of Wadjet Eye and its talented members,” says James Dearden. “I have long admired the studio’s work and am honored to have Technobabylon included among games like Gemini Rue and Primordia.”
“From the moment I saw Technobabylon, I knew it would be a perfect fit for us,” says Dave Gilbert of Wadjet Eye Games. “From the cyberpunk aesthetic, to the gritty urban environments, to the fascinating characters, to the twisty-turny plot, it ticks every item on the ‘stuff Dave likes’ list. It’s been an absolute joy working with James to bring this game to completion, and I hope everyone else enjoys it as well!”
Developed by James Dearden (Technocrat Games), a UK-based developer of indie games of many styles, focusing chiefly on narratives and adventures. Beginning with experiments in Doom WADs and Half-Life mods, and eventually moving into standalone games, our first big venture into the public spotlight was helping to raise over £4000 for Child’s Play as part of the AGS Bake Sale in 2012. Since 2014, Technocrat been working with Wadjet Eye to develop Technobabylon, our biggest and most ambitious project to date.
Produced/ published by Wadjet Eye Games has developed a reputation for producing award winning and critically acclaimed adventure games. Committed to creating unique character-driven game experiences around recognizable brands, in 2010 Wadjet Eye expanded to support and publish games by other independent developers. The company’s portfolio includes The Shivah and the Blackwell series, both of which have garnered Game Developers Choice nominations, Puzzle Bots, which was selected for the Penny Arcade Expo’s PAX 10 showcase, IGF Student Showcase winner Gemini Rue, and the critically acclaimed Resonance. The company is run by husband and wife team Dave and Janet Gilbert out of their home in Brooklyn.