Omni Systems Limited and Tuna proudly announce “Eufloria RPG”, a new game set in their popular Eufloria universe. It has reached its final stages of development and is slated for release late summer.
“Eufloria RPG combines classic action RPG and rogue-like gameplay, with unique Euflorian evolution mechanics and visuals”
Eufloria RPG brings action RPG and exploration gameplay to the massively successful Eufloria universe. The game is inspired by classic roguelike games, action RPGs and genre favourites like Xenon II. However, our game adds a Euflorian twist: Players control a seedling ship that evolves over time, depending on their path and choices through the game.
Wherever the ship goes it encounters fascinating enemies, establishes new floral colonies and repopulates the areas it finds. As a result the game visuals transform based on player interaction.
Eufloria RPG contains 3 distinct habitats filled with unique life forms. The game’s aesthetic is based on an enhanced interpretation of Eufloria’s plant-based lifeforms, set within exotic environments inside an alien installation.
Exploration and interaction transforms the alien habitats, enhancing already great visuals.
The player’s seedling ship must conquer enemy colonies and free allies. A multitude of alien artifacts provide the player with weapons and equipment, while collecting energy of vanquished enemies allows the player ship to evolve and grow its powers. Each player will grow a unique ship!
Missions and challenges unlock areas and abilities, while narrative and world knowledge comes from Beacons, to be discovered throughout the game. Enemies use intricate flocking routines to provide challenging AI.
The following are planned:
- The main game offers a long single player campaign mode with many missions.
- In addition there is a permadeath mode, to satisfy hardcore roguelike players
Although partially inspired by classic action RPGs and genre favourites like Xenon 2 the game features typical Euflorian themes and mechanics, dealing with evolution, war, and floral sci-fi.
“Because Eufloria has been such a huge success for our studio we have been able to keep our heads down and work behind the scenes on some huge games. It has taken a long time to get them to this stage, but we think it was worth it. While we love Eufloria games, we are completely committed to developing new IP. This is why we spent years and most of our resources developing these two new games” said Omni Director Rudolf Kremers.
Additionally, two new Omni Systems titles are in their final development stages; Neopolis & StarLit: Colony.
Neopolis, Cyberpunk Strategy Multiplayer. Akira meets Blade Runner, in a multiplayer game with single player mode… These things excite us greatly.
“Neopolis” boosts stunning graphics and a streamlined, fun, and original approach to multiplayer strategy gaming.
Neopolis is a Real Time Strategy game designed to remove stale genre conventions (like complicated technology-trees) and replace them with deep, innovative, yet accessible mechanics. It’s multiplayer focused, but will contain some single player functionality. (Computer opponent, tutorials, skirmish mode)
“These are the gangs of the future: The Omni Street Warriors, The Disco Dazzlers The Coyotes…”
The game’s setting is a futuristic city where matches take places in a augmented reality enhanced neighbourhoods. The game’s aesthetic successfully draws from iconic film and anime, effectively providing an interactive Blade-Runner-meets-Akira world.
Players control a “crew” and their HQ and turf, in a futurist city . They must defeat other unaligned crews to gain their allegiance and access their unique abilities, and control their turf. Together they can control key buildings in the city to gain tactical advantage and enhance their abilities.
Once ready they can attempt to conquer their opponent’s HQ and gain control of the city. Each crew is limited in size & must do with the members it has. Crew members can level up and gain abilities. They must be nurtured as they will be replaced by rookies when killed.
Player’s compete in various ways:
- 1-on-1 multiplayer matches
- Multiple opponents battle for a single map
- Single player challenges
- Campaign/tutorial mode
Neopolis features no technology trees and no traditional resource management. Instead, players control a crew of “Gridrunners” and their HQ. They must defeat other unaligned crew s to gain their allegiance and access to their unique abilities and crew members, while defending it from incursion from their opponent.
A player’s expanding group of colourful gridrunners can gain control of key buildings in the city to force tactical advantage and enhance abilities.
According to Rudolf Kremers, “We tried to create an innovative, accessible, and beautifully original multiplayer strategy game, which nods at classics like Syndicate and The Bitmap Brother’s “Z” as well as the Amazing aesthetic and fun offered by classic cyberpunk. I think we are pretty close to that.”
Neopolis is due to be finished Autumn 2015.
Starlit: Colony is a love letter to the “golden age” sci-fi of the 1970s and 1980s, dressed in a beautiful metroidvania suit. This is literally the game we always wanted to make. The spirit of Exile and the legacy of Chriss Foss united in one game.
After many years of development we are able to announce that we are in the final development stages of “StarLit: Colony”; a huge and ambitious indie game.
“Starlit: Colony is 2d sci-fi action adventure game, dedicated to exploration, experimentation, emergent gameplay, and narrative. Its unique approach to non-linear exploration and action gameplay offers a fresh take on Metroidvania gameplay: The player must use photography to gain knowledge of a hugely detailed and fascinating eco system. This knowledge is used to manipulate creatures and systems in order to survive.”
Starlit: Colony is 2d sci-fi action adventure game, dedicated to exploration, experimentation, emergent gameplay, and narrative. Its unique approach to non-linear exploration and action gameplay offers a fresh take on Metroidvania gameplay: The player must use photography to gain knowledge of a hugely detailed and fascinating eco system. This knowledge is used to manipulate creatures and systems in order to survive.
The game is truly huge, filled with equipment upgrades, and a great story. StarLit offers endless emergent gameplay scenarios.
The game takes place on a terraforming colony, infiltrated and infected by an alien disease. The look of the game is inspired by classic sci-fi book covers of the 70s and 80s and the major sci-fi films of that era. Each area is a visual treat for sc-fi fans.
The setting evokes a strong sense of wonder and is highly interactive and alive with AI nuances. Each area is designed to be revisited many times without becoming stale.
Creatures and systems are immobilised by an alien infestation, but can be freed by the player. However, this can cause new challenges as many creatures and systems are very dangerous themselves.
The player uses photography to unlock entries in an electronic encyclopaedia, describing details of an intricate eco system. Creatures affect each other, can be pitted against each other, used as weapons or pickups, and provide powerful items.
Equipment upgrades, missions, photography challenges and an engaging narrative provide fuel for exploration and progress
The game offers a HUGE single player campaign containing:
- A main mission with a strong narrative
- Side missions to engage with at leisure
- A huge number of creatures to discover and photograph
- A massive interactive open world to explore, with additional hidden areas offer self-contained challenges.
- Many Achievements
StarLit: Colony is due to be finished Autumn 2015.