Set in a vivid sci-fi universe, Assault Android Cactus requires players to be ready for anything, with dynamic levels that continuously introduce new elements. Players traverse environments that contract, expand and fall out from beneath their feet while fighting waves of enemies that leap, climb and tumble relentlessly into the action.
To survive the evolving landscape, players must think fast and keep a hailstorm of bullets flying with one of eight playable androids, each with their own unique primary and secondary weapons. Players can save the galaxy in single-player or team up with friends in four-player local co-op, supported across every game mode by scaling the intensity to match the number of players.
Assault Android Cactus gameplay is influenced by classic arcade shoot ’em ups and the gorgeous art style takes inspiration from the colorful visuals of the Dreamcast era. The three industry veterans at Witch Beam also draw upon their individual experiences working on titles as diverse as: L.A. Noire, Alien Isolation, Need for Speed and Hand of Fate.
“The three of us have a background working at major games studios, Jeff even received a BAFTA for his incredible soundtrack work but we’ve never created something that was truly ours,” Sanatana Mishra, designer, Witch Beam, explains. “Assault Android Cactus is our opportunity to create something we are genuinely passionate about, drawing on the combined wisdom of our varied development history.”
Assault Android Cactus is in Early Access and available now on Steam for Windows, Mac and Linux for $14.99 USD.