Reflections, Launching On Steam Early Access This Month

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Currently there isn’t much that is known about Reflections, however what we do know is that Broken Window Studios is proving that they’re a force to be reckoned with. Reflections is an extremely ambitious project that most AAA studios wouldn’t dare to attempt, it goes to show you that some of the most exciting and innovative games are being developed by small indie studios.

What is Reflections?

Reflections is a real-world adventure game where every action you take has meaningful consequences that radically shape the experience. Using physical interactions with the environment, everything you do can be woven into the narrative. The game’s unique color mechanic flushes the black and white environment with color for each meaningful action, illustrating your progress and providing clues to what your future might hold.

 The Setting

In Reflections, you are getting ready to leave home and start your life as an adult. You have to put things in order and get ready to leave by the end of the day. To do so, you can tidy up your business, help build relationships, or just go exploring. From there, it’s up to you; the entire course of the game is based on the actions you take.


  • You create the story: The powerful Storyteller engine watches everything you do and changes the experience to suit.
  • Three Acts: Experience various moments in your life which differ radically based on what you choose to do.
  • Dynamic progression: Time passes as you play, changing the opportunites and events that unfold
  • Full environment interactivity: If you want to do it, you probably can. Reflections isn’t about sitting and watching. Everything has its use.
  • AI that responds to you: Multiple characters and creatures to build relationships with, relationships that may last your whole life
  • Beautiful environments: Stark black and white environments that slowly get filled with color by your actions
  • Oculus Rift compatible.

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About the Storyteller System

Reflections uses a unique Storyteller system, that allows anything that happens to feed into the narrative. Rather than picking story options, everything you do is part of the story. A complex system under the hood determines how actions affect your story, and makes hundreds of changes to accomodate. These changes can be as small as an item that reappears later in your life after it was used, or as big as an entirely new landscape to explore based on your larger choices.

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History of Reflections

Reflections started as a game jam project in 2012, but was never released due to its unusual design. Since then, the genre of experimental, real world experiences has exploded, with games like The Stanley Parable, Gone Home, Dear Esther and more seeing great success. We had originally thought the game wasn’t especially marketable, mainly because the barriers to marketplaces seemed daunting. However, we feel that it is now the right time.

The main feature of Reflections, The Storyteller engine, is an experimental tool which is also being used in our other project, Grave, which was greenlit and Kickstarted last year. Reflections is an amazing example of the tech, and has served as a test bed for many of our Studio’s design concepts. Reflections is not only a standalone game, but serves to demostrate our story technology and how it will be used in future projects.


Why Early Access?
We are experimenting with a unique system that profiles all the actions that the player takes, and uses that information to create a unique story experience for them. They’re relying on the feedback from everyone that has an opportunity to explore the depths that Reflections has to offer while in the early access phase, you’ll be able to provide unique insight into the user experience.

Reflections has been officially announced on Steam! The game will be launching June 26th, 2015. The game will be released on PS4 & Xbox One at a later date.

Developed by Broken Window Studios, they’re a new independent developer with a focus on creating high-end, AAA quality games on a very small budget. Officially they began development in January 2013 when Grave began as a Global Game Jam submission called Stygian Shade. Since then, the game has completely transformed into a full survival horror experience. Their mission is to create deeply immersive first person experiences.