We Happy Few, Is Hoping To Spread JOY With Your Help On Kickstarter Now!

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A few months ago we caught our first glimpse of Compulsion Games newest title, We Happy Few. It’s the tale of a plucky bunch of slightly terrible people trying to escape from a lifetime of cheerful delusion. Set in a drug-fueled, retro-futuristic city in an alternative history 1964 England, you’ll have to blend in with its other citizens, who don’t take kindly to people who don’t abide by their not-so-normal rules.

Intrigued? Then check out this lovely interview with everyone’s favorite Wellington Wells television personality, Uncle Jack as he interviews Guillaume Provost, the Creative Director behind We Happy Few.

It’s a first-person game, set in a procedurally generated, fully 3D city that you must escape before society collapses around you. But, like any good roguelike, you’re probably going to die a few times before you figure out how it all works.

You will need to learn how to conform and avoid suspicion. You will need to hunt for supplies, and craft the devices and weapons that enable you to make it out of town alive. What do the Wellies approve of you doing? What makes them suspicious? What turns them into a homicidal mob? And is there anyone here who can help you?

Welcome, my friends. It’s another fabulous day in Wellington Wells.

In We Happy Few, your main minute-to-minute need is to avoid suspicion. The Wellies really hate Downers, and are very touchy if they think you might be one. But, if you don’t draw too much suspicion, they’ll just wish you a “Lovely day for it!”, and go about their day. Do as the Wellies do, and you should be fine. However, if you act like a naughty Downer and, say, break into a house in front of them, they’ll desperately want to make sure you take your Joy, with extreme violence if necessary, and all their friends will help them. Ha ha ha, what fun!

This isn’t stealth – this is hiding in plain sight. We Happy Few is a game about blending in, while you look for a way to escape.

Once they start coming after you, you’re going to have to fight, run, or hide. Combat isn’t easy – you’re not a superhero who can reload a saved game, you’re just a normal person trying to survive in a crazy world. Alternatively, you could craft an escape mechanism or take Joy to blend in… but every option comes with some sort of disadvantage. And usually, because you have one life, you’ll want to be very, very careful about what you’re doing.

If you die, or win, you’ll start a new game, in a brand new Wellington Wells. The world will change, so only through understanding the systems inside the game and how they work will you be able to win. Winning the game requires getting good at stealth, conformity or combat (hopefully all three), while learning what you can and can’t get away with.

It’s another harsh, but fabulous day in Wellington Wells.

Bringing Wellington Wells to Life…

Compulsion Games is proud to announce that the Kickstarter campaign for We Happy Few is now live, they need our support to bring the world of Wellington Wells and the complete vision for We Happy Few to life..

Hopefully you’re interested in vising Wellington Wells for yourself, I know I’m dying to take my first trip into We Happy Few… in the mean time Compulsion Games has provided us with some new artwork to whet your appetite.

The Downers
The Downers (Concept Art)
we happy few characters 2
The Average Wellies (Concept Art)
The Cruel & Unusual Wellies (Concept Art)
The Cruel & Unusual Wellies (Concept Art)
The War Ravaged Garden District (In Game)
The War Ravaged Garden District (In Game)
The Village of Hamlyn (In Game)
The Village of Hamlyn (In Game)
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