Planet of the Eyes is an action-puzzle adventure about a robot who has crash-landed on the mysterious and deadly Planet of the Eyes.
After a catastrophic crash landing, you awaken as a nameless robotic scout. Uncover the source of a distant, ominous signal as you decipher messages from a survivor who makes fearful discoveries of his own
Survive a compelling mix of physics-based puzzles and platforming challenges as you navigate an exotic, retro-sci-fi-inspired setting.
With more than twelve uniquely deconstructive robot deaths, every mistake in Planet of the Eyes is worth making at least once! The rest is up to you.
“Ever felt like the world is out to get you? Re-live your misfortune over and over again as an unlucky robot who has crash-landed on a mysterious planet in a distant galaxy. We’re aiming to make the 12 unique types of death fun in Planet of the Eyes, so look out for it!” said Vanessa Chia, Cococucumber co-founder.
Martin Waltz, Cococucumber co-founder and Lead Developer added, “The game is best played with a gamepad, which really shows off the smooth animations and high frame rate. The Xbox One is a perfect fit for this and we’re excited to be working with Microsoft for the release of our first console title.”
- Environmental obstacles and physics-based puzzles.
- A side-scrolling 2D / 3D world inspired by a retro-futuristic aesthetic.
- A sci-fi mystery story with full voice acting written by Will O’Neill of Actual Sunlight.
- A deep and atmospheric score by John Black of CypherAudio.
- Robot Deaths.
Greenlit on Steam in only 4 days, Planet of the Eyes is currently slated for a Fall 2015 release on Steam for PC and a late 2015 release on Xbox One.
Developed by Cococucumber, a game studio based in the thriving indie scene in Toronto. They have brought their first mobile game “Bunny Bonker” to market in 2013 and plan to launch their second PC and console title “Planet of the Eyes” in 2015.