World of Final Fantasy Revealed At E3

SQUARE ENIX® today unveiled WORLD OF FINAL FANTASY™, expanding the FINAL FANTASY® universe for a new generation of gamers. Players will collect, raise and take into battle the monsters of FINAL FANTASY lore, drawing on a rich history of iconic creatures, from the charming to the ferocious. WORLD OF FINAL FANTASY will be available in 2016 for the PlayStation®4 and PlayStation®Vita systems.

WORLD OF FINAL FANTASY combines classic RPG gameplay mechanics with fresh and imaginative toy-like visuals. As a brand-new title in the FINAL FANTASY franchise, this game can be enjoyed by both fans and newcomers to the series. Players will lead a pair of twins through varied FINAL FANTASY worlds and encounter the adorably familiar monsters therein. Capture and raise such familiar beasts as cactuar, chocobo, and behemoth to discover alternate forms and learn new abilities.

One of the key features of the game is a “stacking” ability – the siblings can adjust their size, turning small enough to jump onto the monsters during combat, or vice versa, shrink the monsters small enough to ride on the twins. By customizing and stacking their army of monsters, players can create strategic tower combinations and take on the most challenging opponents.

A new trailer introducing the twins’ journey in the WORLD OF FINAL FANTASY

I will say one thing. I’m ready to play this on my Vita.


4 thoughts on “World of Final Fantasy Revealed At E3”

  1. The concept definitely sounds like a different approach to the Final Fantasy universe. Mind you, if I’m remembering correctly, it wouldn’t be the first time they’ve dabbled with capturing monsters – one of the console games features the same idea.

    I reckon this game could be the kick that Vita needs to get some new gamers going. I haven’t really heard much about Vita since… well, since it’s release.


    1. It is definitely a different take than a normal FF game. If they did monster capturing before I missed it 😦 As a Vita owner I love the system and it gets more play time than my others. Hopefully this is the shot in the arm it needs.


      1. You’re right! And I’ve done a quick Google for both of our sakes – turns out it was Final Fantasy XIII-2 that involved monster capturing. That said, however, it also seems that Final Fantasy Tactics on ye olde Gameboy had the same concept, too.

        So not entirely as new of an idea as I thought, it seems!


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