SyncBuildRun LLC has announced the launch of the Kickstarter of their first game on July 30th, 2015, a unique progressive episodic adventure called V.Next. They plan on releasing a new episode of the game each and every week, which means V.Next will play more like an interactive television series than any game yet released.
In the cyberpunk future of Seattle 2035, players take on the role of Vivienne Denue, a smart, tech-savvy female hacker with no memory of her past. Her memory stolen as punishment for past crimes, Vivienne must relearn her mastery of hardware and software to right the wrongs in society, and to foil a complicated collusion between powerful executives, scheming Artificial Intelligence programs, and shadowy gangs of cyborgs.
Everything new is old again in V.Next, from its deliberate low-rez graphics, a homage to its 80s and 90s cyberpunk sensibility found in novels like Neuromancer and Snow Crash, and its timely themes of privacy, surveillance, and especially diversity.
What you can expect from V.Next…
V.Next is a 2D game combining adventure, stealth, and puzzles, released in multiple chapters, with a story that advances every week.
In V.Next, you are Vivienne Denue, a recently imprisoned computer hacker set free on the streets of a darkly futuristic Seattle. Take revenge on corrupt corporations and fight for the underclass by manipulating circuitry, coding up new infiltration software, hacking servers, and sneaking past surveillance systems. You’ll collude with Artificial Intelligence and rip through the city on your tricked out café racer, all before recharging the batteries on your cyberspace deck.
With a gritty retro visual style, V.Next will take you on an epic journey across nearly 20 episodes of adventure. Harkening back to the written works of William Gibson, Neal Stephenson, and Bruce Sterling, with visual references to Blade Runner, Max Headroom, The Girl With The Dragon Tattoo, and The Matrix, and a soundtrack by well known electronic bands (including an original score by musician Tom Shear of electronic band Assemblage 23), V.Nextis a thrilling tale of electronic warfare, discovery, justice, and adventure that brings the best of 1990’s cyberpunk to modern screens.
SyncBuildRun founder and CEO Paul Furio said, “Our first priority is creating great episodic entertainment, with with frequent releases of narrative-driven content that will engage and excite our players. Just as important as that, we want to embrace a progressive and inclusive attitude, and tell stores that feature leading characters who are often overlooked by popular media. I believe that the business-as-usual homogeneity in game development has produced a dearth of diverse media products that respects a broader audience. To that end, we are happy to announce that we are focused on creating V.Next, a game series about the power of women and their positive mastery of technology. We are looking to sidestep cliché stereotypes to help usher in human stories that respect women and salute the values they bring to leadership. A lesson I learned from my mother was about the power of great stories to show us our true potential. It’s a tale I hope to pass on with the story of V.Next. I hope you enjoy what we’re making and thank you in advance for your support to create this important, timely and groundbreaking game. We’re excited to share this adventure with you, and hope you come along for the ride!”
V.Next is planned for release in Spring 2016, with eighteen episodes slotted to release weekly after the launch of the pilot episode. SyncBuildRun LLC plans on raising $120,000 to help them realize V.Next as an engaging, playable game that appeals to a wide variety of gamers seeking new and different gaming experiences.
V.Next will launch for the Mac and PC platforms, with iOS and Android versions to follow. In addition to the Kickstarter campaign, V.Next was just recently Greenlit on Steam on June 30th at 12:45 PM PST.
Developed by SyncBuildRun LLC, is an independent developer of desktop and mobile games. Video game industry veteran Paul Furio, who has shipped over two dozen game titles across various platforms for such companies as Amazon.com, Microsoft, and Amaze Entertainment, founded SyncBuildRun in 2014. Prior to this, Furio was a software development manager at Amazon.com.