The newest addition to Blowfish Studios‘ Siegecraft franchise will deliver intense cross-platform combat with Siegecraft Commander. This action-strategy hybrid will be available for Xbox One, PlayStation 4, Wii U, Windows and Nvidia SHIELD in Q1 2016.
The core of Siegecraft Commander is the groundbreaking PvP combat system that will deliver fast-paced real-time strategy action or tactical turn-based gameplay. Multiplayer allows the host to select a game mode before each match, while single-player focuses entirely on turn based gameplay. Siegecraft Commander will offer cross-platform support, allowing Windows and Xbox One gamers to face off against each other.
The objective of each battle is to destroy the opponent’s keep. To reach an enemy’s keep, players must launch what is essentially the seed of a new structure, which will sprout into a new building upon landing and erect a wall connecting the new tower to the building that launched it. Each structure boasts its own capabilities, such as constructing other specific buildings, or spawning particular units.
Players can decide to either quickly attack an opponent’s base, adopt a more defensive strategy by fortifying their own headquarters or maintain a balance of offense and defence. Strategies will be influenced by which of the two sides in the conflict players select. Both factions will be familiar to fans of the Siegecraft franchise: the defence-heavy knights, and the offense-focused Lizardmen, each with their own set of buildings and units.
Gamers attending this year’s Tokyo Game Show will have the opportunity to play Siegecraft Commander
prior to launch in Hall 9-A booth 52.
The previous Siegecraft games: the action-strategy entry Siegecraft and the tower defense title Siegecraft Defender, have more than one and half million downloads.
“With every Siegecraft title, we are focused on bringing something distinct to the strategy genre. With Siegecraft Commander we set out to create an action-strategy hybrid with intuitive gameplay, cross-platform support, and above all, competitive multiplayer combat,” said Benjamin Lee, CEO, Blowfish Studios.