A House of Many Doors is a new game by indie microstudio Pixel Trickery. It’s a 2D exploration RPG which takes inspiration from Sunless Sea, FTL and Planescape: Torment.
“I scuttle nervously into the darkness. I’ve been commissioned to report on current affairs in the Chimeric Empire. I suppose if some horrific event befalls me, I can use it as fodder for my next poem. Provided I survive…”
In A House of Many Doors you’re an explorer, poet and spy. Mount an expedition to explore a vast dimension of procedurally-generated nightmare architecture. Assemble a dysfunctional crew, build their morale, uncover their secrets, and try desperately to keep them alive. Travel in a train that walks on mechanical legs, and upgrade it with fearsome armour and weaponry.
“The House is a parasite dimension. It steals from other worlds, and can contain almost anything within its endless walls,” says Harry Tuffs, the writer, coder and founder of Pixel Trickery. “The player’s journey is a process of constant discovery – there’s always something strange around the next corner.”
Rig an election. Embroil yourself in a vicious street-war between rival newspapers. Steal a dead god and burn its corpse for fuel. Discover ancient Keys and unlock doors that should not be opened.
– An atypical setting.
– Level up by writing procedurally-generated poetry.
– Dozens of joinable NPCs, each with quests to complete and secrets to uncover.
– Dozens of esoteric cities and civilizations to visit.
– Stories and lore galore.
– Beautiful illustrations by artist Catherine Unger.
– A tense real-time-with-pause combat system where tactical crew management is essential.
– A sanity system.
– Every character and location is illustrated in gorgeous detail by artist Catherine Unger.
A House of Many Doors is coming to Kickstarter and Steam Greenlight on 2nd September 2015.