You wake up on a spaceship, dazed and confused from the effects of cryosleep, and begin to search for the rest of the crew. Where could they have gone? All too suddenly, you discover that most of them are dead, and those still alive are… changed.
With Syndrome, Camel 101 takes first person survival horror back to its roots. In the dark confines of the ship, defending yourself is difficult and not always possible. There are a few weapons scattered about, but nowhere near enough ammunition to deal with all the transformed monstrosities.
To survive and uncover the events that took place while you were asleep, you can’t always face your enemies head on; sometimes hiding and breathing as noiselessly as possible is your best course of action.
Careful resource management is a key part of Syndrome, but so is learning your enemies’ behavior. What will attract their attention? What will give you a few precious seconds to pass by undetected? Take note―each misstep could be deadly.
- Claustrophobic horror: Countless threats, both physical and psychological, await inside the ship.
- Fight or flee: Use weapons and ammo wisely, as they are in limited supply.
- Eerie exploration: There’s plenty to discover if you take a moment to search your surroundings.
- Nothing is what it seems: It’s up to you to find out what’s really going on aboard the ship.
- Reactive enemies: Cause a stir or make some noise and they’ll pick up on your location.
- Oculus Rift support: Experience total immersion with Syndrome in VR.
Camel 101 is pleased to partner with Bigmoon Entertainment on Syndrome, out Q2 2016 for Windows PC, Xbox One, PS4, Mac, and Linux.
Developed by Camel 101, an independent and self-funded game development studio created by three friends who dreamt of making games. A small team that doesn’t limit itself to small projects, Camel 101 is constantly striving to outdo itself and create great experiences for players.
To date, Camel 101 has released several PC titles that range from simpler casual games to complex space strategy war games. In the next year, the studio is expanding to the console market.