Spiders’ fifth RPG, The Technomancer, is officially revealed in detail in the First Contact Trailer. Slated for release in early 2016 on PlayStation 4, Xbox One and PC, take a first look into the world of The Technomancer, and learn about the three dynamic and exciting combat styles:
Staff: Highly mobile long-ranged melee to hit multiple targets.
Rogue with knife and gun: Agile, mobile, with dodges, rolls, and effective CC with the gun.
Protection with mace and shield: Parry, block, and beat them to death with powerful attacks!
Each of the combat styles can be imbued with electrical Technomancer powers, buffing their damage, as well as Zachariah being able to directly use his skills in battle, electrocuting, knocking out in stealth, and pounding back his foes on the Red Planet.
In the video, you’ll see Zachariah fighting and exploring throughout the markets and shanties of Noctis, one of the major cities in The Technomancer, where over a hundred years of separation from Earth, new cultures, clans, and super-powers formed throughout Mars, causing clashes and in-fighting across the red planet.
It’s not all about the combat, though, with a deep, modular crafting system changing the visible and active qualities of clothing and weapons from scrap you find on Mars. Cut off from Earth for 120 years, Mars is a world in conflict, with many different cultures and communities — and the games weapons and clothing reflect this quality, with jury rigged and make-shift weapons and armor, designed for survival, or militaristic rule!
From melee combat skills to active and passive abilities, everything can be unlocked and upgraded in the ability tree, where you’ll be able to improve the games’ three combat styles, and also your technomancer abilities as you level up and gain XP.
There are up to five different ways to finish quests in The Technomancer; Romance your companions, craft, quest, kill, and explore Mars.
Your choices will affect the story ending.
Set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past.
Technomancers are “mage-warriors”, who harness, thanks to an innate talent, destructive electrical-based powers, amplified by their cybernetic implants. Both respected and feared by all, they are fearsome warriors trained from a young age to fight. You are one of them, about to finally pass your initiation rite to become a fully-fledged Technomancer.
An RPG, The Technomancer will offer players action-oriented combat gameplay along four different skill trees, focusing on 3 different fi ghting styles and the destructive electric-focused powers of the Technomancers. But all situations aren’t necessarily to be dealt with brute strength, with dynamic conversation dialogue playing a deep role in quests, changing the story depending on the decisions you make. Craft equipment, weapons and armor for yourself and for the companions you’ll recruit along your adventure, nurturing relationships with them.
On the run from the Secret Police and confronted by the harsh realities of the Red Planet, you must undertake a quest that takes you through forgotten paradises, cities lost under the ice, and dystopian shanties sprawled across Mars’ dusty embrace.
Faced with the cruelty of Mars’ iron-fi st enforcers and alien wild-life, can you survive long enough to uncover the truth behind The Technomancer?
-3 combat styles and character customization
-Unleash powerful Technomancy magic on your foes In-depth crafting, which changes the appearance of weapons and armor
-A world that reacts to your decisions
-Relationships with companions that open new pathways and quests
Coming 2016 to PlayStation 4, Xbox One, and PC.