Protocol Games released a public demo of third person survival horror Song of Horror today.
14 days remain for the game to reach full funding on Kickstarter and over half the €50,000 ($55,167) goal has already been pledged by 535 backers. This public playable demo follows a press demo released a few weeks ago and has been updated using the press feedback.
Are you brave enough to try the demo? If so, here are a few tips from the developer.
· The demo is designed to show Song of Horror’s basic mechanics. It doesn’t neccessarily represent what will happen in the final game.
· Song of Horror does not play like most games. Let’s just say many assumptions we all make as gamers can be wrong. Try to think as the character would, instead of as the videogame player.
· The demo is hard. There is no previous tutorial nor any lengthy explanation. You get thrown into it and are left to fend for yourself. We have included some tips whenever you die and whenever certain major events with the Presence happen, but the rest is up to your reaction and observation skills. The patterns are there, you just need to work them out to get to the end!
· Expect to die. Expect to die a lot. That’s what happens to most people who have played one of our previous demos. Death is part of the Song of Horror experience. Try to be more careful next time! Besides, you only have Daniel to play as, so no extra lives.
· You can play with keyboard/mouse and also with a controller. In fact, the controller’s analog sticks offer better movement control than the keyboard’s 8 directions.
· The controls will be shown to you in the loading screen, but you can also view them in-game. Just press the “M” key (or the START key in your gamepad), go to “Settings” => “Controls”
· Feedback is very appreciated. We want to know your opinion. We want to know which aspects you like the most, which you dislike the most, and everything you want to tell us. There might also be bugs lying around. Please don’t hesitate to comment!
· And, most of all… have fun! And get some more folks to play it!
It’s an ordinary Friday in the life of Daniel Noyer, washed-up advertiser and former entrepreneur who has fallen on hard times lately. Currently the lowest of the low at a publishing house, you receive an urgent, yet seemingly straightforward assignment: to find the company’s most important client, the renowned writer Sebastian P. Husher, who hasn’t been heard from in weeks.
Upon your arrival at Husher’s mansion, you realize something’s wrong. The lights, still turned off at the onset of nightfall, reveal that no one is home. The dog, which was forewarned at the entrance, is nowhere to be found. The main door, left ajar, hints at a hallway drowned in shadows.
· A Thrilling, Movie-Like Experience: Join Daniel in a spine-chilling tale of horrors. Unravel a dreadful mystery of deep, unknown roots, a mystery threatening to destroy him.
· Automated Cinematic Cameras: The cameras will follow you, back away from you, turn to face you, play tricks on you, and seamlessly blend with each other when needed in order to keep the tension levels sky-high.
· 16 Playable Characters: Daniel Noyer is the protagonist in Song of Horror, but he’s a rather… special one. You will not only control him but also up to 15 other characters, either close to him or completely unrelated. But beware, not all of them might make it to the end. In fact, you will most likely lose some along the way. Who, and how many, will you be able to save?
Each character has his/her own defined background, personality, views and opinions, as well as his/her own unique gameplay quirks. In addition, they will each react differently to what they see and experience. Which of them are still kicking and which are gone will affect how the story is told.
· Normal, Everyday People: There are no heroes nor superhumans in Song of Horror. The entire cast is composed of real-life, ordinary folks who you could come across in the street any day. Meet Daniel, the advertiser. Meet Sophie, the art gallerist. Meet Etienne, the sales director. There’s also the doctor, and the shop clerk. They will suffer, they will be scared and they will be vulnerable. None of them can make it on their own.
· Careful Exploration: The devil’s in the details, or so they say. Each clue might have a meaning; every observation can be crucial. Peril is around every corner, and there is no prize for first arrival at the end line. The prize is to arrive at all.
· Life Is Fleeting: There is no health nor sanity meter. Being alive or dead is the only measure of success, and going from one to the other might only require a single misstep.
· Agile, Adaptive Control System: Forget about tank-style movement or otherwise clunky control schemes. As the view adjusts automatically to the situation, so do the controls. The characters move as a normal person would but, other than them not being action heroes or athletic soldiers, Song of Horror’s challenge lies entirely in the game itself.
· An Unsettling Soundtrack: Manuel, is creating a plethora of enthralling musical pieces that will take Song of Horror to a whole new level.
· The Story Unfolds: Song of Horror will be divided into several chapters. In each chapter, you will visit a different location while delving deeper and deeper into the mystery. Your findings will shed light upon the darkness that has taken over Daniel’s life.
· The Presence: A Dynamic AI Out to Get You: Song of Horror features no weapons, no traditional enemies and no typical combat. Instead, you will be haunted by twisted manifestations of an eldritch, primeval horror. This entity is known only as “The Presence”.
The Presence will mess with your senses and dramatically warp reality. This paranormal terror will affect lighting, sound and the very atmosphere around you. Its harrowing manifestations will either actively haunt you or lie in wait for you, setting deadly traps that you’ll need to avoid if you want to live. It will play with you as a predator does with its prey, featuring both pre-set events and procedural appearances of many kinds, influenced by how you play, how much attention you draw to yourself, and its own mood system.
Nowhere is safe from the Presence. In order to survive, you will need to react, and to anticipate events. You will need to run, and you will need to hide, but these are just examples. Different forms of danger will require wildly different approaches out of you. Can you adapt? Can you make it?
· Permanent Death: At the beginning of most chapters, you will choose among a set of characters. The one selected will be the first to face the unknown.
Barring Daniel, characters in Song of Horror have one single chance. If they die, they’re gone for good, and you’ll need to select one of the remaining people and pick up where you left. Should all of them perish before reaching the end, you will need to restart the chapter. Some of the survivors may reappear later on!
· No Going Back: There is no manual saving in Song of Horror. Your progress will be stored when you finish a chapter, or if you select the “Save and Quit” option to come back later. Whenever you continue, however, you’re once more on your own.
· Puzzles and Riddles: From simple locked doors to full-blown enigmas, from straightforward to dangerously deceptive ones, Song of Horror will be rich in original, engaging (or terrifying!) puzzles, ranging from little daily life obstacles to sinister games where your life is at stake.
Pick up all kinds of mundane and bizarre items, examine them in 3D and uncover the secrets they hide. Struggle to find hidden clues in an old photograph or a dusty letter written in fear. Your findings will not only help you progress, they might also save your life!
Song of Horror began its development with their sights set on a release for Windows, Mac and Linux. However, indie publisher Badland Indie has recently signed on, which means that Song of Horror will also be released on PlayStation 4 and XBox One.
Earlier this Song of Horror was Greenlit, which means it’ll also be available on Steam as well as on DRM-Free stores.