Who Do You Call When Hungry Aliens Invade? The Bug Butcher!

Meet Harry; laser junky, gluten addict, and exterminator extraordinaire. When a refrigerator-sized mass of slime and teeth is wriggling out of your drain, Harry is the best there is. He’s also the star of The Bug Butcher, coming to PC (Win/Mac/Linux) on January 19th.

From the minds of two former Blizzard developers gone indie, The Bug Butcher revives the old-school gameplay of Super Buster Bros. (aka Super Pang) with a bit of tongue-in-cheek humor and an undeniably awesome art style.

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The Bug Butcher is a relentless shoot-’em-up with a simple rule; you can only fire straight up. Good thing your helmet comes with a visor.

It’s you versus merciless waves of bugs, blasting them into smaller and smaller chunks, splattering the ceiling with a hot mess of juicy entrails and avoiding whatever the heck just splurted out of that thing’s, erm… orifice.

Take on 30 levels of unyielding bug assaults, or feel the soft and fuzzy power of friendship in endless co-op. Customize your duds and upgrade your arsenal to cut through bugs like soft, oh-so-deliciously warm butter.

Developed by Awfully Nice Studios, the studio might be new but they’ve been around the block once or twice before. A few of Rainer Zoettl’s VFX credits included District 9, The Hobbit, and The Avengers before moving to Blizzard Entertainment,  where he met Till Aschwanden, then a 3D modeler with Blizzard Entertainment’s cinematics team, and now, the Bug Butcher’s artistic visionary of questionable sanity.

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