Gritty Noir Point & Click Adventure The Slaughter Takes You To Victorian London In Hunt Of A Serial Killer

Brainchild today announced the PC release of the first act of Victorian adventure game The Slaughter with be on January 28th. Following a successful Kickstarter, the noir point and click adventure will launch globally on Steam and through direct download.

A serial killer is terrorizing the streets of Victorian London, and private investigator Sydney Emerson has hit a new low between finding lost dogs and receiving alleyway beatings. A turn of events sees Sydney forgoing his selfish nature and thrusting himself into perilous and increasingly surreal situations, treading a fine line between dreams and reality.
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The Slaughter recreates Victorian London in all its decadence and depravity through an array of atmospheric locations and a cast of eccentrically British characters. The mystery intensifies in Sydney’s dreams, where logic is turned on its head and subconscious clues are woven into abstract Lynchian dreamscapes. At its heart, this unconventional adventure is the story of a man; disillusioned with life and the choices he’s made, trying to get through one day at a time.

Features of The Slaughter: Act One Include:

•A noir adventure laced with adult themes and dark humor.
•A faithful recreation of Victorian London, from decadence to depravity.
•Classic point and click gameplay in the vein of the Lucas Arts games of yore.
•Surreal dream-worlds hounding subconscious clues.
•Follow the trail of a killer, or drink until you vomit at the pub.
•Original soundtrack blends film noir and traditional Victorian release in three acts.

The Slaughter Act One on Steam

Developed by Brain Child, Alexander Francois creates all aspects of his games alone under the name of Brainchild. When not working on The Slaughter, Alex makes smaller games like gravity-based adventure Orbit HD, and Ink Blotter, the first app to randomly generate Rorschach tests. Alex is interested in perverting the expectations of what a video game should be, aiming to give his games narrative worthy of a novel, but without compromising on enjoyable gameplay.