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Get An Inside Look Into Dark Storm: Ascension With My Exclusive Q&A With Lead Writer Christopher Lee Buckner

dark strorm ascension q&a

Yesterday I had the pleasure of sharing the very exciting news that Fenrir Studios has launched the Kickstarter campaign for Dark Storm: Ascension, their upcoming open world stealth action title that promises to become the next major entry into the genre. As a part of their Kickstarter campaign, Fenrir Studios provided us with an in depth look at their story and the world that they’ve created. Just in case you happened to miss it, here it is

However today we’re looking to bring you a whole new level of insight into Dark Storm: Ascension as I had the great pleasure of interviewing Christopher Lee Buckner, the Lead Writer that has been responsible for creating the deeply immersive story.

Continue reading Get An Inside Look Into Dark Storm: Ascension With My Exclusive Q&A With Lead Writer Christopher Lee Buckner

Dark Storm: Ascension Is Aiming To Take Out The Top Dogs Of The Stealth Action Genre

A couple of months ago we shared the exciting news that Fenrir Studios is currently developing Dark Storm: Asecension, a stealth action game set in an open world scifi universe. There’s no denying that the team was heavily inspired by AAA franchises like Metal Gear & Deus Ex, however this indie underdog promises they’ll be delivering a title that’ll rival any of their stealth action competitors. Based on everything I’ve seen thus far, they’re preparing to choke the life out of the competition.

Where a lot of games within the genre feel as if they’ve simply wrapped a new story around the same gameplay mechanics, its clear that Fenrir Studios doesn’t have that luxury so they’re building it all from the ground up. However they’ve started with a phenomenal foundation, everything about Dark Storm is being built around an original and beautifully written story. There isn’t any question to me that it’s the story and the characters within in it that have shaped the game so far and will continue to do so through development, they’re creating an immersive experience that you won’t want to put down. And that’s the way it should be…

However in order for Fenrir Studios to achieve their vision and deliver the game that we all deserve, they need our support on Kickstarter to get it done right.

Still trying to figure out how this upcoming indie title could possibly have, the critically acclaimed industry veteran, Kojima shaking in his Solid Snake pj’s?

Continue reading Dark Storm: Ascension Is Aiming To Take Out The Top Dogs Of The Stealth Action Genre


Konami Digital Entertainment B.V. announced today that the highly anticipated conclusion to the METAL GEAR SOLID V experience, METAL GEAR SOLID V: THE PHANTOM PAIN, will be released worldwide starting September 1st, 2015.

METAL GEAR SOLID V: THE PHANTOM PAIN is the series’ largest and most ambitious edition to date, expanding upon themes and content seen in its predecessor: METAL GEAR SOLID V: GROUND ZEROES. Set within huge open-world environments, METAL GEAR SOLID V: THE PHANTOM PAIN is brought to vivid life with realistic weather patterns and day/night cycles. Thus, players can adapt their tactics to match the changing environment, creating an intuitive and non-linear gameplay experience. Similarly, a host of acclaimed METAL GEAR SOLID troops return in hugely advanced forms, including expanded CQC (Close-Quarter Combat) skills, vastly improved enemy AI, online elements that complement the single player campaign, and an all-new version of METAL GEAR ONLINE, a competitive multiplayer mode, included within the main game.

Hideo Kojima’s groundbreaking title sets a new standard in stealth-action, with the series’ famed sneaking elements greatly expanded within the sprawling play area. A host of new characters – both allies and enemies – tell a story driven by revenge, as franchise protagonist Big Boss enters a series of battlefields following the deaths of his colleagues. Central to the game is a hideously disfigured adversary known as Skull Face, while the ongoing conflict also introduces the new, iconic characters, such as the mysterious Quiet – a mute female warrior with incredible abilities.

Tactical elements are also added to the game via METAL GEAR SOLID V: THE PHANTOMPAIN’s new Mother Base system. Players begin with a small-scale off-shore rig, which can be customized and expanded using liberated items and personnel. Players use an enhanced version of the innovative Fulton system pioneered in METAL GEAR SOLID: PEACE WALKER to airlift guards, vehicles, weapons, raw materials and kit to their base, where the staff will use these resources to develop the base to the user’s specifications. An accompanying iDROID app will allow players to manage their Mother Base and its development, using staff to develop new weapons, carry out missions and implement defense systems. The latter becomes vital as the Mother Base is focal to the multiplayer online elements of the game’s campaign, where players can raid each others’ Mother Bases to wreak havoc and steal essential items.

Additionally, METAL GEAR ONLINE – the game’s dedicated competitive multiplayer mode – will go live at the launch of METAL GEAR SOLID V: THE PHANTOM PAIN. The online element represents the third iteration of the popular multiplayer game, newly redesigned with the familiar gameplay and aesthetic styling of its companion single-player campaign. METAL GEAR ONLINE features a “class system” that more uniquely defines the strengths and abilities of player characters on the battlefield. Key characters from the series includingVenom Snake and Ocelot will also make appearances in the anticipated multiplayer feature.

The September window will see a number of product options available to passionate fans of the series, with METAL GEAR SOLID V: THE PHANTOM PAIN releasing both a special ‘Day 1 Edition’ and a limited ‘Collector’s Edition’.

‘ Day 1 Edition ’ Content:
·         MAP (Physical Version Only)

DLC items
·         Adam-ska Special Handgun
·         Personal Ballistic Shield (Silver)
·         Cardboard Box (Wetland)
·         Fatigues (Blue Urban Snake Costume)
*Steam version will include the above DLC content at launch

‘Collector’s Edition’ Content:
·         Half Scale Replica of Snake’s Bionic Arm
·         Collectible SteelBook
·         Behind the Scenes Documentary & Trailers Blu-ray Disc
·         MAP
·         Exclusive Packaging

DLC items
·         Windurger S333 Combat Special Revolver
·         Adam-ska Special Handgun
·         Maschinen aktische Pistole 5 Weiss Special Handgun
·         Rasp Short-Barreled Shotgun Gold
·         Personal Ballistic Shield (Olive Drab)
·         Personal Ballistic Shield (Silver)
·         Personal Ballistic Shield (White)
·         Personal Ballistic Shield (Gold)

·         Cardboard Box (Rocky Terrain)
·         Cardboard Box (All-Purpose Dryland)
·         Cardboard Box (Wetland)

·         Fatigues (Black Ocelot)
·         Fatigues (Gray Urban)
·         Fatigues (Blue Urban)
·         Fatigues (All-Purpose Dryland)

·         ‘VENOM SNAKE’ Emblem


MGO Items
·         Metal Gear Rex Helmet
·         AM MRS-4 GOLD Assault Rifle
·         WU S. PITSOL GOLD

The Steam version of METAL GEAR SOLID V: THE PHANTOM PAIN will be released on September 15th, 2015.

To pre-order METAL GEAR SOLID V: THE PHANTOM PAIN, please visit:https://www.konami.com/mgsv/

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