Tag Archives: particle

Ubisoft Montreal Is The First To Adopt Havok FX Technology in Tom Clancy’s Rainbow Six Siege

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Havok™, a leading provider of interactive 3D game development technology, has unveiled Havok FX, a brand new CPU-driven software product that will deliver unprecedented levels of detail and physics to particle effects. The result of extensive research into massive scale high performance Physics simulation, Havok FX allows developers to physically enable particle systems and to add a new gameplay dimension to previously aesthetic visual effects. Leading publisher Ubisoft® is one of the first publishers to announce their support of this new product through their adoption of Havok FX within Tom Clancy’s Rainbow Six Siege® arriving in October 2015 for PC, PlayStation 4 and Xbox One.

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Schrödinger’s Cat and the Raiders of the Lost Quark, Bursting Onto PS4 & Xbox One

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Most associate Schrödinger’s cat with the famous thought experiment, sometimes described as a paradox, devised by Austrian physicist Erwin Schrödinger in 1935.

Schrödinger’s cat: a cat, a flask of poison, and a radioactive source are placed in a sealed box. If an internal monitor detects radioactivity (i.e. a single atom decaying), the flask is shattered, releasing the poison that kills the cat. The Copenhagen interpretation of quantum mechanics implies that after a while, the cat is simultaneously alive and dead. Yet, when one looks in the box, one sees the cat either alive or dead, not both alive and dead. This poses the question of when exactly quantum superposition ends and reality collapses into one possibility or the other. I mention this as a frame of title reference, this doesn’t necessarily pertain to the game itself… Or does it?

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