Tag Archives: physics

Press Play Studios Wants Your Help To Choose Their Most Ambitious Game Yet

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It isn’t uncommon for developers and publishers to reach out to the community to rally behind them in support of their newest project, however it isn’t every day that a developer reaches to help them decide which game you’d want them to develop next. However that is exactly what Press Play has done, they’ve been toying around with three very different concepts and have been doing some early concept experiments.

Below we’ve provided an overview for each game that you’re able to vote on, check them out and decide which game you’d be most interested in diving into. Of course Press Play would love your feedback and have you among the voters that’ll be helping to shape their future.

In order for them to stay on track, they’re needing your vote by September 1st. They’ll be announcing the winner on September 8th. After that, they’ll be in full gear and looking to work together to develop the winning concept into their most ambitious game yet.

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Ubisoft Montreal Is The First To Adopt Havok FX Technology in Tom Clancy’s Rainbow Six Siege

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Havok™, a leading provider of interactive 3D game development technology, has unveiled Havok FX, a brand new CPU-driven software product that will deliver unprecedented levels of detail and physics to particle effects. The result of extensive research into massive scale high performance Physics simulation, Havok FX allows developers to physically enable particle systems and to add a new gameplay dimension to previously aesthetic visual effects. Leading publisher Ubisoft® is one of the first publishers to announce their support of this new product through their adoption of Havok FX within Tom Clancy’s Rainbow Six Siege® arriving in October 2015 for PC, PlayStation 4 and Xbox One.

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