Tag Archives: procedurally generated

Take A Few Survival Tips From The Flame And The Flood, Where You Embark On An Epic Journey Of Survival In The Backwoods Of Post-Societal America

Pack your bags for a downriver journey of survival and self-reliance. The Flame in the Flood lands on Xbox One, PC and Mac on February 24, 2016.

The Flame in the Flood is a rogue-lite river journey through the backwaters of a forgotten, post-societal America. Forage, craft, outwit predators and brave the rapids as you make your way down the procedurally generated river.
Continue reading Take A Few Survival Tips From The Flame And The Flood, Where You Embark On An Epic Journey Of Survival In The Backwoods Of Post-Societal America

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Get An Inside Look Into The World Of Goliath With This Exclusive Interview

A few weeks ago I announced that Whalebox Studios had officially started their Kickstarter campaign for Goliath, their upcoming massively open world survival game that thrusts you into a world ruled by long forgotten monsters. Your only chance at surviving and discovering the truth behind the reappearance of these horrific giants, is to craft your mechanical Goliath’s and fight back!

Today I’m thrilled to share with you my exclusive interview with Artem Bochkarev, the producer on Goliath. This interview has been several weeks in the making and I hope you’ll get a new level of insight into this exciting upcoming game.

Here’s a quick refresher in case you aren’t yet familiar with Goliath.


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A House Of Many Doors Is An Upcoming Exploration RPG Headed to Kickstarter

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A House of Many Doors is a new game by indie microstudio Pixel Trickery. It’s a 2D exploration RPG which takes inspiration from Sunless Sea, FTL and Planescape: Torment.

“I scuttle nervously into the darkness. I’ve been commissioned to report on current affairs in the Chimeric Empire. I suppose if some horrific event befalls me, I can use it as fodder for my next poem. Provided I survive…”  Continue reading A House Of Many Doors Is An Upcoming Exploration RPG Headed to Kickstarter

Themeless Thursday: Disney Infinity 2.0 Is For Everyone

Thank you for joining me on another episode of Themeless Thursday, today we’re going to be playing Disney Infinity 2.0.

I’ve heard some people say that they’re not interested in playing games like Minecraft or Disney Infinity because of their lack of imagination, they’re unable to build creative worlds. Well, today we’re exploring just one of the ways you can play where the game will procedurally generate worlds for you to play… no creativity necessary, just survival skills.

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The Swindle, An Exclusive Interview With Dan Marshall

Recently we had an opportunity to conduct an interview with Dan Marshall, the developer behind games like Time Gentleman Please!, Gun Monkeys, and Privates. He’s currently working on his newest title The Swindle, which is a Steampunk Cybercrime RPG Caper about; breaking into buildings, hacking their systems, stealing their cash, and running away.

In case you missed our previous coverage, check it out here before you dig into the interview…

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Ziggurat, A Unique Rougelike Dark Fantasy Dungeon Crawler FPS On PS4

Have you ever thought what it would look like if you were to take a rougelike dungeon crawler, like Rouge Legacy, and turned it into a first person shooter? This must have been the question that Milkstone Studios asked, because that is exactly what they’ve done…

They’ve taken procedural generation to a new level, to ensure every time you enter the labyrinth you’ll have a completely unique experience.

Continue reading Ziggurat, A Unique Rougelike Dark Fantasy Dungeon Crawler FPS On PS4