Finally, the day horror fans have been waiting for has arrived! Layers of Fear has left Early Access/Game Preview and is available right now.
Aspyr Media and developer Bloober Team are very proud to unleash their landmark horror title, Layers of Fear, now available to players around the world on PC and consoles. To commemorate this haunting occasion, Bloober Team has revealed their launch trailer and put together a letter for the fans. Continue reading Ready To Begin The Most Terrifying Day Of Your Life? Layers Of Fear Is Available Now
Between Me and The Night is a surrealist action adventure game that walks the thin path between sanity and madness. Take on the role of a young boy and explore and interact with the mysterious house in which he lives.
Originally launched on Steam’s Early Access program in September 2015, with the first update released soon after. Since then, Kiss Ltd, Lace Games and RainDance LX have been busy collating community feedback, looking into issues reported by players and generally finding ways to improve the game. Continue reading Action Adventure Game Between Me And The Night Gets Vastly Improved In Their Newest Update
Independent studio Ape Law is set to release Episode 1 of the psychological horror game Albino Lullaby for PC tomorrow, September 15. The studio, comprised of veterans from Bioshock: Infinite, top-selling indie title Chivalry: Medieval Warfare and the Tomb Raider reboot, will launch the fully VR compatible game.
I had the good fortune of getting my hands on an early build of Albino Lullaby about 6 months ago, even then I could tell that this was truly going to be a special game worth experiencing. There’s an underlying intelligence within it’s structure and storytelling that catches you off guard and sets the bar for what comes next.
Continue reading Albino Lullaby Is Reinventing The Way We Approach Psychological Horror In Gaming, Episode One Is Out Tomorrow
During the 2014 Point and Click Jam there were a number of exciting entries that were developed and submitted within the tight 15 day window of opportunity. This particular game jam challenged developers to create a point and click adventure game, that met the below requirements.
- Needed to resemble the graphic style of a game from 80s/90s (LucasArts / Sierra / Delphine etc)
- must look / sound / feel / play as if it is from a retro system using specific color palettes and needed a resolution of 320 x 200.
- It could utilize a SCUMM Verb/Object style system, or something of the developers own creation.
However one of the most intriguing entries into the competition was developed by Dorian Sred & Trevor Reveur, Void And Meddler. The duo certainly wasn’t unfamiliar with the tight time constraints posed by the jam setting, they created their first game entitled No Wave in period of 48 hours for the GameDevParty jam6.
Continue reading Void And Meddler, A Cyberpunk Trip Where False Memories Let You Become You
To be completely honest, I’m not entirely sure what to think of this game… From the trailer I get the sense that Rememoried will be a deeply zen-like experience where you pass through the metaphysical blurring the lines of existence as the stars take shape. However if you look closely, I get the sense that there is much more to this title than the trailer lets on, something ominous and perhaps haunting.
Rememoried is a surrealist explorative first-person adventure game. A virtual place where memories change to dreams and the only possible way is forgetting, which becomes a mechanism for proceeding to the next layer of dreams.
“You count the stars above your head just like the one who pointed a finger at you from the unknown. The closer you get to infinity, the more you get lost in the numbers created to describe the real world, and your eyelids become curtains that hide unexpected discoveries beyond the borders, reached by only the strongest thoughts. This exciting play for one spectator is a reward for everyday gifts of the mind.”
Continue reading Rememoried, A Surrealist Exploration Into Infinity Where Memories Become Dream
Lately it seems there have been an increasing number of developers embracing the idea of using day/ night cycles as an active trigger within their games, this is becoming especially prevalent in the survival horror genre.
In this regard Grave isn’t an exception, they’re employing the day/ night cycle as a means of signaling the creatures that stalk you through the night. However they’re promising to deliver a truly unique experience as you navigate the open world and progress through the story…
Continue reading Grave, Open World Survival Horror Coming to PS4 & Xbox One In Q4 2015